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IOS Gaming: Developing IOS Apps for Gaming

Course type: Virtual Classroom / Online Duration: 5 Days Download PDF
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Description

Mobile gaming is one of the fastest-growing industries. It has become the primary driver of growth in the game industry over the past several years. According to a recent report by Newzoo, the mobile game industry, in which iOS plays a central role, will be a $100 billion market in just three years time.

The success of games on iOS parallels the phenomenal success of the iPhone and App Store. The iPhone’s hardware played a significant role with its novel design that provided game developers with the flexibility to experiment. Just as important, though, was the advent of In-App Purchases. Games, like other apps, were originally free or paid. When In-App Purchases came along, a whole category of games that offered in-app, paid consumables, level packs, and other digital goods was born that has been wildly successful for many game developers.

 

Delegates will learn how to:

• Plan, Design, And Develop Your Own Games From Scratch

• Program And Solve Complicated Problems Using Swift

• Organize Project And Animate Sprites

• Create Menus

• Create Menus In The Scene Editor

• Create Scenes In The Scene Editor

• Learn SpriteKit’s Physics System

• Encript And Save Your Game Data Using NSKeyedArchiver And NSKeyedUnarchiver

• Play Music In Your Game

• Use Basic And Intermediate Features Of SKActions

Outline

Principles of Game Design
Finding Resources:Expensive, Cheap,and Free
2D Gaming Using UIKitand CoreAnimation
Tappinginto iOSSensors (accelerometer,gyroscope)
Playing Video
The camera, the GPS,and Augmented Reality
Game Center Integration
Twitter Integration
Facebook Connect
Simple 2D Audio
Accelerated 2D graphics using openGL ES
Simplifying 2D Game Development Usingthe cocos2D Game Engine
Scenes,Layers,and Sprites
2D PhysicsEngine
Collision Detection
Creating Great Game GUIs
Importing Custom Fonts
Customizing Control Appearances
Respondingto Touch Gestures
Connecting Devices Using Bonjour
Unreal 3D Game Engine
Unity3D Game Engine
Particle Effects
3D SpatialSound